THESE ARE THE ORIGINAL, INFANTRY ONLY RULES
Danger Close Fast Play Modern Rules In Danger Close, each figure is allotted Skills & Drills to classify the figures abilities. There are 5 levels of Skills & Drills and, when linked to a choice of weapon, you can considerably change the abilities of the figures under your command. Combat creates levels of stress through a game. This stress affects morale to different degrees depending on the type of force you are playing with. As the figures come under increased threat they become more stressed and their abilities suffer. Danger Close also covers Spotting, shooting, hand to hand, morale, and support weapons. Originally designed for games set on a 4' x 4' table we have played on much larger , occasionally adding light artillery for extra realism. The rules use D20 (20 sided dice) and come as a two-sided laminated sheet.
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